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The location is loosely based on the real world Transylvania. Barovia is a mist-shrouded region ruled by the vampire Strahd. Organizations in Barovia [6][5], Originally part of a world in the Material Plane, sometime before the 11th century DR, Barovia was conquered by then-human general Strahd and his army. The next day, when intercepted by Strahd himself, Volo used the charm to return to Faerûn. The gothic horror theme plays a huge role in this new module. Campaign: Travels in Barovia Joe is planning to host a campaign set in Barovia, a land lost in time, currently under the stewardship of one Count Strahd von Zarovich. As described above, you can connect Eberron to the Great Wheel, but it is awkward. [3][2][4], Almost the entire valley consisted of densely forested rough terrain, with sheer cliffs and outcroppings. If you put in an area of the realms then only people from that area can end up in Barovia. Barovia has a predominantly human population but it does contain other races, such as dusk elves. Both mountains were part of a larger mountain range known as the Balinok Mountains. He threw himself into the sun to end his misery afterwards, but, instead of dying, was transported to the adjacent domain of Forlorn. [16] Later, the group met Davian Martikov, a wereraven member of the Keepers of the Feather, at the Wizard of Wines Winery, who allowed them to stay for the night. The evergreen forest of the Svalich Woods covered the entire valley, which was trespassed by the Old Svalich Road that ran from East to West. The original module makes no mention of the Realms, and suggests that Barovia be located in whatever campaign setting the DM is using. The Morninglord's influence was felt during daytime, but prayers to him went unanswered since Barovia was cursed to the Shadowfell. Strahd has quite a history in the worlds of D&D, some of what the players may have … At higher elevations the predominant trees were evergreens, such as fir, pine, and spruce. It's not connected to any known world. Barovia article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting. https://thedragonfriends.fandom.com/wiki/Barovia?oldid=1095. If you're running a campaign in Faerûn or Barovia and you're looking for a dedicated player to fill out the party ranks, send me a PM! [17][18], In Vallaki, the group was confronted with Strahd, who demanded that hey returned the locket. His ruling style was mostly through proxy, as he made few public appearances and all the duties of tax collection were carried out by the villages' burgomasters. Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. After the death of Strahd von Zarovich, there was a mass exodus from Barovia. The creatures, always surrounded by the ever-present mists, killed villagers and kidnapped their children during nights of full moon. It is a copy of a country of the same name on a planet in the Prime Material Planes. Planar Traits A good spot might be in Greyvale, where the High Forest abuts the Greypeak Mountains. Barovia is a Demi-plane on its own. Barovia from the Ravenloft module was merely a small town at the foot of a mountain, with surrounding forests. The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft ’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. They ranged from 3rd-level to 8th-level, and touch all D&D pillars, all of the encounters supported by uniquely detailed maps. 577 BC, Avgust: The vampire Duke Gundar enters Barovia … Geography Forgotten Realms Wiki is a FANDOM Games Community. The whole area is only a few square miles, so it can be dropped pretty much in any mountain range next to a forest. However, Volo, after conferring with Elminster Aumar, was equipped with a charm designed to ensure his safe return and was magically transported straight to the realm. It is (mercifully) not connected to the Forgotten Realms in any permanent fashion. 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. Demiplane in the Domains of Dread[2] A semi-aside: connecting Eberron to the Great Wheel. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. Sometime in the late 15th century DR, the archmage Mordenkainen became trapped in Barovia. The realm was a ruled over by Count Strahd von Zarovich, and has a … Barovia 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. In the struggle, they were all transported by the mists into Barovia. The valley of Barovia was the oldest and best known of the Domains of Dread. The Domains of Dread After years looking after her and failing to turn her into a vampire to prevent her death, in the Year of the Rose, 1098 DR, Jander was transported to Barovia by the Dark Powers, vowing to take revenge upon whoever had been responsible for her fate. Most inhabitants were not aware that Strahd was a vampire. The gates of Barovia on the Old Svalich Road. 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. The realm was a prison for its darklord, the vampire Strahd von Zarovich, as well as the entire population of the valley. Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. [10][11], In the late 15th century DR, werewolf servants of Strahd traveled from Barovia to the Misty Forest near Daggerford. Fanes of Barovia - As the mists swarm around the little village of Barovia, you and your companions find yourself lodge in Blood on the Vin Barovia first appeared as the setting of I6: Ravenloft. It's another plane of existence, another page in … The sky was populated with ravens, hawks and songbirds, as well as nocturnal bats and owls. 577 BC, Avgust: The vampire Duke Gundar enters Barovia … Barovia is a kingdom trapped in the Demiplane of Dread attached to or nested within the Shadowfell. For other definitions of Barovia, see Barovia (disambiguation). He also visited the Blood of the Vine tavern in the village of Barovia and the Blue Water Inn in Vallaki, where he met another vampire hunter, Rudolph van Richten, who revealed that Qelver was, in fact, a servant of Strahd. [22][23], One of the deities that looked over Barovia before it became part of the Demiplane of Dread was known as the Morninglord, who shared many characteristics with the Faerûnian deity Lathander, such as an association with dawn and renewal. Location The gothic horror theme plays a huge role in this new module. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. Rictavio the Magnificent is a traveling half-elf bard, carnie entertainer, and circus ringmaster (“Rictavio the Magnificent and his Circus of Wonders”) from a faraway land, most likely somewhere in Faerun. This does not make it less dangerous than the Forgotten Realms. After being nearly defeated by Strahd's overwhelming magical and physical power, the group ws transported to the Spine of the World by the power of the locket, which contained a fragment of the soul of Strahd's brother, Sergei. His left hand was withered and appeared burnt after contact with the Holy Symbol of Ravenkin… The next day, having received a bottle of the locally-produced Red Dragon Crush, the group left for the fishing village of Vallaki. His skin was the color of pale gold and he had expressive silver eyes. The kingdom was centered on the foreboding Castle Ravenloft , home of Count Strahd von Zarovich. 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft.Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting.Within this setting, Strahd is the first and best-known of Ravenloft's darklords. [4], In the Year of the Wandering Elfmaid, 1072 DR, the sun elf vampire Jander Sunstar encountered Anna, a fragment of Tatyana's soul who had been trapped in an asylum in Waterdeep for almost a century. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. [5], The valley was located between Mount Baratok to the north and Mount Ghakis to the south. Plus Barovia is not a Demiplane itself it was by powerful magics put into one. Characters will begin in the Forgotten Realms in the vicinity of Phandalin (Dungeons & Dragons 5th edition Starter Set). He roamed the base of Mount Baratok for over a year in search for a solution to his predicament before escaping to Waterdeep, where by the Year of the Scarlet Witch, 1491 DR he was nursed back to sanity by Elminster and Storm Silverhand.[26][29]. Ravenloft is unique among the various campaign settings in that, unlike Faerun or Krynn, or even Athas, Ravenloft doesn’t occupy a planet or even a continent–instead, Ravenloft is a Twilight Zone-esque demiplane (of dread!) 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